(Continued from my previous posts.) While I have explored the cave some and will share my results, I have not gotten that much farther; I’m intentionally saving part of the game for a later post, because I want to focus on the parser, world model, and trying to work around the game’s bugs. Before getting into all those things (and the cave itself), one brief bit of business from the town that I had trouble mapping. Aula in the comments pointed out an alternate map shape, and once I realized what the authors were going for, I was able to fix it into a pleasingly symmetrical shape. (Mind you, it’s still not fully logical; it seems like you should be able to go straight from the Old Post Office to the Restaurant given the paths intercrossing out from them, but I’ll take comprehendability over absolute geographic sense.) With that out of the way, I tried visiting and solving as much as I could before depositing a giant stack of inventory right in front of the cave entrance and saving my…
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