7 hours ago · 7 min read1451 words · Gaming · 0 comments

Zenith isn’t an easy game to classify. Part set collection, part lane-battler, even part paxgame, it’s full of tight contests and nasty tug-of-wars. (Tugs-of-war?) Really, though, it’s more than the sum of its parts, a strange but wonderful artifact by Grégory Grard and Mathieu Roussel that doesn’t play quite like anything else. The presence of lanes does not imply a lane-battler. But this might be a lane-battler. Let me introduce you to the solar system. In the far future, humankind has spread into its… well, not its farthest reaches, but pretty far. All of the inner planets are settled, and Jupiter as well. I would’ve thought we’d beeline to Saturn’s largest moon for all those juicy hydrocarbons, but hey, clearly this isn’t my roadshow. For one thing, humanity has split into three distinct species. There are humans (filthy baselines), robots (job-stealing clankers), and animods (uplifted animals, the cool kids of the bunch). Furthermore, those three types are spread across five…

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