For the past few weeks since “releasing” my first app to the public on GitHub1, I kept iterating and improving the app. Here’s a snapshot of it today: Meshmaker today, May 2026. I’ve added several features, and however silly it might sound for this little solo tool, it’s exciting to get to write a blogpost like this and show the many quality of life improvements like it’s a Big New Release™! For example, I considered the context of my tool better: MeshGradients are a background thing that’s usually somewhat of a placeholder or environmental piece, not a Key Identity Element that demands hours of precision. You need to be able to jam out with it. I added a new flow for making a new mesh from scratch, and it’s much easier to get started making some changes and getting usable code quickly. You may also spot the new “fix frame” button there! A very nifty addition. I tried adding a lot of deep control, the kind you’d expect high quality canvas apps to have. Select All, Deselect All,…
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