1 day ago · Tech · 0 comments

This is the fourth Dizzy adventure, and the first that wasn’t created by the original developers, The Oliver Twins. This one introduces a health bar, you no longer die instantly when touching hazards. The coins from the previous games have been replaced by diamonds, and they restore some of your health when you collect them. Other than that this game is very similar to the previous one. Perhaps it is because of the hand-off to a new developer, maybe they didn’t feel like they could take any large risks. Maybe it’s just that the series had found its footing in the previous game and there were no major issues to fix like the snorkel in 2, or the backtracking in the original.

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