This post is part of my series on developing the sandbox. You can read other posts in the series here. The series will, when necessary, go into detail on the development of my sandbox for Dungeon Module B1: In Search of the Unknown, but will also discuss sandbox development more generally. You can read play reports from my B1 campaign here.I'll be honest - these days, I don't actually much enjoy making dungeons. You have to figure out what the dungeon used to be, who built it, what happened to it, who's been using it since, who's using it now, how they get along with their neighbors, where they live, (sometimes) what they eat and drink, what they're doing there, what stuff they have, what stuff is in the dungeon that they don't have, why they haven't gotten it yet, why are there traps, what the traps do and how they work, what a "special" room is, why whoever built the place would put it there, what the layout is, what the rooms used to be and what mundane stuff would be in there to…
No comments yet. Log in to reply on the Fediverse. Comments will appear here.