Yesterday I put together some preparatory diagrams for the Image Game, working through the basic 'loop' of play, in terms of the selection, synthesising, and deployment of images. This resulted in some excellent stress testing in glog server, as well as a good deal of spirited play between the worthies there. This is turn got me thinking about the postures of the game - the building blocks that players internalise (usually as children), and which constitute its semi-formal 'grammar'. There are basic postures, and advanced postures, as detailed below. The most important posture is also the most fundamental and straight forward. An image makes a claim (the claim can be just about anything), and a second adversarial image attempts to deconstruct or nullify that claim. Crudely, it might match or cancel a claim, but what players really want to do if show that a claim was always actually something else, ideally its opposite. This sounds complicated, but it's a common critical posture in our…
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