2 hours ago · Gaming · 0 comments

I'm developing a siren encounter for my Fabula Ultima campaign and hit on an interesting way to map charm effects in the game - change player character bonds! Between our pacing and alternating between two campaigns, though, I won't run this encounter for months. So here we go - it gets its own post! Fabula doesn't have many mechanics that force characters to act in specific ways. Player characters can take levels in Fury or Dancer and taunt foes into targeting them with attacks, but that is about the extent of charm or compulsion effects in the game. Notably, those effects are a) in the hands of player characters, and b) temporary, only lasting for about a scene. This is great for a lot of reasons - very few people like it when they can't play their character and compulsion effects can raise thorny issues around consent. But our Ys campaign is set in a milieu where fey, wizards, and enchantresses will place charms, geas, and other compulsions on others in bouts of whimsical pique or…

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