Back when I purchased my Nintendo Switch in 2023, there were only a few titles I cared about trying on it. Among the first games I purchased at the time was Hades, released in 2020, developed by Supergiant Games. Hades had already made a name for itself, as a title that redefined the genre and the medium, in manners that only a few get to do. It happened with Ocarina of Time and 3D action combat, with Halo’s controller layout for FPS games, with Super Metroid and Castlevania: Symphony of the Night, giving birth to a genre that has flourished with iconic titles known to all. It’s a work that left a mark this decade already. Roguelikes have been around for ages, and I have tried and played a fair share of them, even if none have quite landed for me until now, I could appreciate what they do. I wrote a bit about roguelikes a while ago if you want some more thoughts about them. Some interesting comments on that post as well! Alas, Hades is very different. A roguelike is a game where you…
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