1 hour ago · Life · 0 comments

(Continued from my last post.) As is tradition with one of these gigantic cave-delving based games — and there is cave-delving, even though it wasn’t clear at first — let’s spend some time outside first. To recap from last time, the game starts with you in a parking lot with little direction. Nearby is a dowel rod, a charm with triremes, two disks that allegedly allow teleportation (when magically charged), and a $10 bill. Going west from the road with the bill (and the two to the north) gets you lost in a forest. The lost-in-forest part that I didn’t map before turned out to be unmappable. You just alternate between “you are hopelessly lost in the woods” and “you are lost hopelessly in the woods” no matter which directions you go, and then you get pulled out by a ground keeper. That doesn’t mean it is necessarily a red herring — maybe there’s some magical item that applies while there — but it could be. I don’t know how similar this game is to Ferret yet in that sense. Going east…

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