14 hours ago · Tech · 0 comments

A few improvements, a bit of design thinking, and a plan takes shape. A good morning. Hello, loves. What shall we do today? We’ll certainly review what we did yesterday afternoon, the little table-driven addition to Animated, the class that supports our spikes. If nothing else, we’ll probably give that class a noun for a name. Seems only fair. Let’s review my reflections from yesterday, and a few of my notes on cards that might be interesting: Deal with possible missing values in the control dictionary. Provide for other control mappings without requiring a new constructor. Should Lever refuse to allow entry, merely switching when Dot tries to step on it? What are the implications for placement? Tests or something to keep PubSub forwarder in Dungeon in sync with PubSub. Abstract Class? Appeared message starts with lower case. Capitalize? Make PubSub weak. Problem: I can’t figure out how. Yet. There are more, mostly just small things. Some where I don’t understand my notes. Some just…

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