There’s a problem with most hidden movement games, and I say that as the mechanism’s greatest devotee. Namely, they’re slow. So slow. Maybe it would be kinder to call them “deliberate,” but even that doesn’t quite transform the ding into a compliment. Stealth, in theory, can be deliberate. Stick insects are deliberate. But it can […]
No comments yet. Log in to discuss on the Fediverse