Omega Boost‘s intro is a non-stop assault of late ’90s cool. There are vaguely familiar actors trying their best while surrounded by swathes of CG. Smarmy heroes lit by neon. Mechs with attitude. Licensed music provided by cool bands normal people around at the time would have actually heard on the radio (songs played and band coolness varies by region). It goes on forever while saying very little of any worth, boasts a quite large live action cast (there are ten actors in the opening, and another two in the ending), multiple high quality CG movie sequences, and specialist physical sets (such as the mech’s cockpit). Once the initial woah wore off I spent most of my time wondering exactly how much all of this self-indulgent fluff cost. Still, if anyone was going to be allowed a little budgetary leeway it would surely be Polyphony Digital, who at the time were still rightfully basking in the glow of the multi-million selling critical success of their graphically stunning car ’em up Gran…
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