2 hours ago · Gaming · 0 comments

It's all life, death, and taxes.If you've read The 1 HP Dragon, you know enemies in my game have exactly one hit point, which means if you manage to get through their defenses, you kill them. It makes combat quick and lethal for npcs, but what about the players?Others have talked at length about this, so before I tell you about life and death in my drafts, Whisker Kings and Troubleshoot, let me pay my taxes and share what others have said.The Problem with HP by Three Witches RPG. This is a survey of different subsystems. It's nowhere close to complete—that would be impossible, but what an endeavor all the same. Conveniently, it doesn't include the one I'm sharing today.HP-Less System - 'Staking' by The Nothic's Eye. This was an influential blogpost for me. In addition to flattening conventional hit points and not replacing it with health trackers, spirals, and other bric-a-brac, it plugs "health" into thematic things like food, comfort, and community. Let's Talk about Meat Points by…

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