I get asked about the Image Game more than any other thing in the setting, so thought I would have a go at making some diagrams mapping the process of play. Barony as a setting is quite often diagrammatically organised, and I would like to do more of these sometime where it makes sense. Postures and images are not 'empty' or arbitrary as they appear here, they do have content and can also advance claims of various kinds. There are relations that are not obviously possible. It is one of the 'goals' of play (insofar as you can talk about goals outside of regular adversarial play) to demonstrate that postures and images ARE arbitrary, that all lines of relation are eventually viable. This is impossible of course, but skilled players work to isolate those images that they believe cannot be reduced to a condition of arbitrariness, and then stress test them against one another.
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