Planescape: Torment, Part 2: …to the Desktop 0 ▲ The Digital Antiquarian 106 days ago · 28 min read5669 words · Gaming · hide · 0 comments The photographer’s model for the visage of The Nameless One on the now-iconic Planescape: Torment box was actually Guido Henkel, the game’s producer, who was enlisted at the last minute when the planned professional model had a “scheduling conflict.” This article tells part of the story of Dungeons & Dragons on the tabletop and on computers. Usually if you choose the longest dialog option, that’s the best option. — Chris Avellone Quite some years ago now, I briefly interviewed Brian Fargo about Interplay’s 1988 adaptation of the William Gibson novel Neuromancer. He was plainly busy and a little distracted with more modern game-development matters — this was in the midst of the Kickstarter-funded Wasteland revivals — but he was helpful and friendly enough during the half-hour or so that I spoke to him. Toward the end of our conversation, he mentioned that he had a box full of papers from his Interplay days gathering dust in a filing cabinet in his home office. Upon hearing this, I… No comments yet. Log in to reply on the Fediverse. Comments will appear here.