Pioneering game designer Will Wright was able to take the time to figure out what SimCity was in the first place because of Nintendo. Not directly — Nintendo didn’t fund the initial version of the city management game or anything like that. But his first-ever game, Raid on Bungeling Bay, released in 1984, and Hudson Soft ended up porting it to the industry-changing Nintendo Famicon in 1985 in Japan, where it sold exponentially more copies than it did for the piracy-impacted Commodore 64 in North America. As Wright himself explained in an interview with Game Developer back in 2011, when asked about the gap between 1984’s Raid on Bungeling Bay and 1989’s SimCity, those funds took the pressure off of immediately releasing a follow-up.Everybody had a copy of [Raid on Bungeling Bay], but we only sold something like 20,000 or 30,000 copies in the U.S. But luckily for me, it was one of the first American games licensed into the Japanese market on the Nintendo [Famicom].It was cartridge-based…
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