When I was first getting into Vampire: the Masquerade, it seemed like the perfect setting for an urban sandbox campaign, but as I learned more it seemed the procedures just weren't there. At least for a long time, the publishers eschewed random encounter and event tables as a shibboleth, and rather than creating procedures for sandbox play like I like, they encouraged DMs ("storytellers") to craft their own intentional narratives. That's a great approach, but I always wanted to see my own proceduralist vision of Vampire realized.After playing in a couple campaigns using rules from the Revised Edition era, I finally cracked VtM 5e and found some interesting additions. Rules for predation to give a framework for night-to-night play, and rules for domains and turf that suggest a basic blood economy. An appendix procedure for downtime projects. It was all loosey goosey, but with a bit of effort could be a great boon to the creation of proceduralist sandbox play.Welcome to the Greater…
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