💡Typhon is an embedded, persistent, ACID database engine written in .NET that speaks the native language of game servers and real-time simulations: entities, components, and systems. It delivers full transactional safety with MVCC snapshot isolation at sub-microsecond latency, powered by cache-line-aware storage, zero-copy access, and configurable durability. Series: The Typhon Workbench — the tools that make the engine usable A Database You Can See (this post) You Can’t Optimize What You Can’t See (coming soon) Querying by Hand (coming soon) A lighter, hands-on companion to the engine deep-dive series, A Database That Thinks Like a Game Engine. GitHub repo • :mailbox_with_mail: Subscribe via RSS I spent long time making Typhon fast. Sub-microsecond commits, MVCC snapshot isolation, cache-line-aware storage — the kind of numbers that make a systems programmer lean in. Then I opened a .typhon file to debug something, and realized I was staring at a black box. I had built an engine I…
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