This was not part of the plan. When I made Gratuitous Space Battles, it was not a deterministic sim. Multiple runs of a battle could lead to slightly different results. It was not ideal. And I was not even thinking about it with Ridiculous Space Battles, until I started to do balance testing and started designing campaign levels. And in that testing I started to really appreciate how infuriating a lack of determinism was. That was more than a week ago. Maybe two weeks… To explain: Ideally if you do two battles in RSB with the exact same deployments, you should get the same result. Not just victory or defeat, but the exact same score. This is is the whole core of the game. The smaller the fleet you win with, the more points you score. So running the whole battle again with just ONE less squadron, is definitely worth it for the meta-game (and bragging rights). But that might mean fielding 99 squads instead of 100. In other words, the game has to be accurate down to that 1%, and actually…
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