2 hours ago · Gaming · 0 comments

I have finally run a game, breaking the long hiatus. It wasn't a Barony thing - it was DEGRADER, a small, tight, nasty, adversarial pbp wargame focused on sniper characters who use sensor arrays and scifi super guns to respectively locate and then summarily instagib one another. These were the map we played on:The ground level, no ceilings.The catwalks and fluid tanks above, suspended by chains.I think the playtest went very well. There are some large caveats to that statement, which I'll get into, but by and large the concept worked as planned.The mixture of very low info about other player movements (DEGRADER is played in nearly pitch darkness), ultra high lethality (players were routinely deleted from the map without any warning), and ignorance around the potential patterns and fields of enemy sensor use built a horrible, paranoid little combat space, in which people were try to manoeuvre and jockey for advantage as best they could with limited information. Exactly the vibe that I…

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