(Continued from my previous posts.) Before getting into the puzzle solving, let’s tour the last part of the map, where “there’s less hustle & bustle”. This is just past the main town, to the south. Just west of the room above are the stockade (with the scene I discussed last time) and the jousting. Just like with town, the various rooms have random encounters. It isn’t nearly as bad as it could be, and I’m guessing they’re programmed in a way that forces a rotation rather than hoping the random number generator doesn’t make it so you might have to test each location 10 times. In the location just past town, you might see nobody, or you might meet a Bolshevik. TALK here gives SOFT–AND CARRY A BIG STICK. Some of the characters give random hints (like talking to random town members in a JRPG) although it is also possible to try to GIVE items, so I don’t know if any of them represent puzzles. This isn’t the only encounter you can have here! I met her on my fourth-pass through, rather than…
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