tl;dr: complex randomisers like depth-crawls, chaos-clocks, etc. need high frequency use to be appreciated by players; otherwise stick to simpler, flatter tables. This is for the Random Blogwagon from Prismatic Wasteland. I diced up my inputs - 6 on the d20 gets me June 6th, 8 on 2d6 gets me a post length of "As short or long as you desire" and my card came up as the 2 of Spades so I am geased to include a reference to "Tales of the Grotesque and Dungeonesque". This is all to my cosmic good because I had this post tentatively scheduled for June 6th already; huzzah. Not sure how I am going to work in the mighty repository of gothic inspiration that is Jack Shear's opus but I will have figured it out by the end. My thought is that there is a different interaction with chance and randomness happening on the two sides of the DM's screen. Even setting aside any intentional choices that the DM is making - those are not random at all - there are two different systems in the hands of the folk…
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