Is this a warning or a hint? Guest entry by commenter AlphabeticalAnonymous: Having already cleansed the streets and buildings of Smythetown of any evil presence (take that, heroes of Phlan), and with the city gates locked tight by evil magic, our party’s only course is to descend into the catacombs beneath the city where the evil wizard Macabath has holed up. What remains unexplained is why, having conquered this town, he would want to secret himself deep underground. Though I enjoyed the attention to detail in the opening text, the game world has so far mostly failed to capitalize on the initial setup. Then again, I’m only now entering the first of what promises to be 22 dungeon levels—perhaps there’s much more to come.We descend and again find the catacombs to be as dark as a black steer’s tuchus on a moonless prairie night. Ruxpin readies a lantern and the screen barely lightens, almost imperceptibly. He can't hold two lanterns and a weapon, so he trades a lantern to Becket, who…
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