Back in Pleistocene when I was in grade school and still had dozens of hours per week to spend on PC games and when computing power and storage space were so precious that even quick-save — forget about autosave as the feature was yet to be even a glimmer in game developers’ eyes — were just not a thing, my obsessive tick which I repeated every 10 or so minutes was to stop whichever game I was playing at the time, go to the menu, and save my spot, “just in case”. This is when saving the game carried weight and you could name each time point, all of mine being named just that: “just in case”, or rather, its abbreviated Serbian equivalent “ZSS”. I rarely ever reloaded since these were mostly Sierra and LucasArts-style point-and-click adventures in which it was quite literally impossible to get stuck or make a wrong move, or early RPGs like Lands of Lore which, OK, had its challenging moments, but certainly not enough to warrant 10-min saves. Fast forward three decades, when my own…
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