12 hours ago · Tech · 0 comments

The ‘art’ that I have for the game comes at various scales. We need some way to accommodate that. Outcome: OK, but there’s a tiny telltale scent of corruption. Squidgy. The texture files that I recently purchased are nominally 256x256 PNG files. The floor tiles, seem all to be a true 256x256. But some of the ones in the ‘objects’ folder are only approximately that size. A random on that I just opened is 231x296. However, the ones in the ‘resources’ that come with Arcade are differently sized, and, oddly, the Mac Finder will often not tell me the dimensions. Preview says that the gem I just opened was 128x128, and that matches my experience with it. This is important because I’d like to be able use any image that I might find as part of the dungeon. But if we don’t scale them properly, things look weird. In the following pic, textures from both sources are scaled the same: You can see that the gems are very small, and that the keys are of very different sizes. In addition, the chest…

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