Mythic has a lot of blank spaces left open for improvisation. In my experience, this works well enough, granting many advantages too.Improvise a castle town? Sure, I’m picturing it now. How many people live here? Oh I dunno, why do you care? Raise an army? The book says it can support a warband or two. How does society work? Here are the roles most people fall into. You know, it’s kinda like actual medieval society but we don’t need to sweat the details. What’s this forest we’re walking through? Let me paint you an arboreal masterpiece, I walked through a forest two days ago.You don’t get the same leeway with sci fi. Alien worlds are unfamiliar, and technology doesn’t get to be as arcane as true magic. I remember a Mothership actual play where the GM’s in the moment decision about whether a ship had remote airlock control had a huge impact on the course of the game, the GM expressing a little discomfort in that afterwards.I love it when improvised details become important, but I don’t…
No comments yet. Log in to reply on the Fediverse. Comments will appear here.