When it was time to build a base on my second attempt at Subnautica, I picked a location near the Blood Kelp Zone. Its cliff walls spread in front of me into the endless blue, and deep down I could see the pale bloodvines reaching up toward me like the claws of a forgotten demon. As if by cue, scary dramatic music started playing, and my PDA’s AI announced that the zone “matches 7 of the 9 preconditions for stimulating terror in humans.” I was thankful the game creators didn’t include the two other ones, whatever these may be. The reason I chose this location for my home was because of fear. Subnautica is a game about fear, and it was teaching me to face it one step at a time. The first time I played, the game had the element of surprise. I remember my first reaper: it came out of nowhere and grabbed my Seamoth like a plaything. I yelped, slammed the Alt+F4 keys, and stomped out of my room as white as the hallway wall I was leaning against, mumbling “oh my god” over and over. Now I…
No comments yet. Log in to reply on the Fediverse. Comments will appear here.