Welcome to June. The latest from the Visible Zorker project: Visible Deadline! "A locked door. A dead man. And 12 hours to solve the murder." As usual, the source code repository is also live, licensed with the open-source MIT license. Deadline was Infocom's first non-Zork game, and they pulled out all the stops to make it feel like a new and different thing. Which made my job a lot more interesting! For a start, Deadline's "feelies" were absolutely integral. When I bought Zork 2 and Zork 3, back in the day, I was basically able to throw the manual aside and jump straight into the game. (I'd already learned how the parser worked, and what else was there?) But Deadline came with a full police dossier introducing the murder scene: the coroner's report, interviews with the suspects, a little envelope containing a "sample" of the pills that did for Mr. Robner. Visible Deadline wouldn't make sense without these documents. So I've included images in the "Feelies" tab. These are scanned…
No comments yet. Log in to reply on the Fediverse. Comments will appear here.