I made one new texture last night, on my iPad. So I think I’ll point the game to the recently-purchased set. I have the new tile set on my Mac desktop, and my iPad can see those files via some kind of cloud magic. Using Procreate on the iPad, I clumsily merged the ES and WS tiles to make a new tile, EWS. Seen small enough it looks pretty good. Seen here … well, look for yourself: Not bad for first try. I should make the two stone sides more different. Live and learn. So my plan for now, is “simply” to change the path in the TextureFinder to point to that folder, which will work fine here at home if not in production, and then I’ll be able to create and modify tiles without a lot of moving back and forth. One issue that I think will arise is that some of the names in the current folder won’t be found in the new one. Maybe we’ll do a verify method, just to see how to do that. Maybe we won’t. In TextureFinder: class TextureFinder: def __init__(self): self.path =…
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