A quick set of qualifiers and additional thoughts for this post (which in turn derived from this post - these form a loose trilogy), sadly not the full kit list and map, which is still coming.I would like to draw attention to this essay, about the practice of a Spanish contemporary artist, and especially to its descriptions of the gallery as a 'trap-scape', and the 'gyropolitical' logics of mutual and predictive overcompensation. Move + ActionThe more I think about it, the more I think that move+action is not the best way to do this (hoping to have a playtest soon to actually stress test some of these assumptions) - since most of the player interaction with the world will be in setting, tweaking, and reading their various sensors, I think giving players infinite sensor interaction each turn, along the arc of their movement, makes more sense. Sensor readouts are per turn anyway, and you can still only fire Da Big Gun once. Piloting a drone means that the drone gets your turn, not you.…
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