In real life, coin pushers are a hated scourge, the disease that has overrun and essentially killed off everything fun and interesting in the UK's seaside arcades. But when I noticed there was a series of videogame adaptations of the concept, my curiosity was piqued: how would you turn such a simple concept, that's so reliant on physicality and prizes into a videogame that is inherently unable to offer either? The price was a mere pittance, so I gave the newest one a look. Old Coin Pusher Friends 3 does it by having a simple board game happening at the top of the screen, with the coin pushing happening at the bottom. In the board game part, there's a guy journeying to visit the 52 stations of the Tokaido, and he moves according to dice that you win from the coin pusher game below. There's special spaces along the way, like a palanquin that'll carry the guy an extra distance, baskets of coins that rain into the pusher, enemy spaces, and more. Enemies stop the journey while you fight…
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