4 hours ago · Film & TV · 0 comments

I played, but didn't do write ups for The Great Maglev Robbery and Dramatic Exit. The TLDR version are as follows:Great Maglev Robbery - Finding the right train car went as poorly as it could have. The flying drones were more than a nuisance, and while Chelle Ren was recovered, everyone was forced to jump from the train, as the skiff was too far away to be reached due to the drones and the large mutants crawling over the tops of the cars. Dramatic Exit - Chella's partner Drix was being taken across town to be loaded up onto a transport shuttle and taken away. He was rescued from the guards, but only at the last moment, and I got lucky with the rolls for additional bad guys coming onto the board. The Magnificent 10The crew needed info from a dude in a small village, but first we needed to save the villagers from slavers before he'd give it to us. Pregame setup the villagers are scattered around the table, and the crew set up to try to protect them. The Captain commando, gunner, red,…

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