I hear that copper is going to be worthless soon. Yendorian Tales has either a brilliant early-game economy or an infuriating one. I spent most of this session trying to decide. I spent the entirety of this session trying to train my characters to the levels they had achieved before ultimately having to admit defeat. Normally, I'd excoriate a game for making leveling so expensive that you functionally can't do it, but here I think it's meant to be a strategic choice. Most RPGs that require "training" to level make it cost such a trivial amount that it might as well cost nothing. The authors of Tales wanted it to compete with equipment upgrades, attribute boosts, and other ways to spend cash. The cost of education just keeps going up. To my mind, a game with a perfect economy would have: A lot of ways to make money, roughly proportional to risk and effort.A lot of ways to spend money, none obviously better than the others, so that how and where to spend becomes a strategic or…
No comments yet. Log in to reply on the Fediverse. Comments will appear here.