2 hours ago · Tech · 0 comments

One of the quirks that Unreal beginners are often irritated by is the fact that the Unreal editor has not only one, but two log windows. The more commonly used one is called ‘Output Log’ and is what you’d expect from a log: A simple text display that usually looks something like this: Technically, it’s a simple display of text (with some filter and search functionality), which is a good thing since the amount of log messages in Unreal can, depending on the project, reach massive sizes. Thanks to the rather simple text-form, this doesn’t cause performance issues, even with multiple thousands log messages per second. But wait, wasn’t there a second log? You are right, let’s take a look at Unreal’s second log, called the ‘Message Log’: This one is the fancy version, offering extra features like links to assets, or even to specific nodes inside of blueprints. If, for example, a blueprint of yours tries to access a non-existing object, the log will show an error message with a link to the…

No comments yet. Log in to reply on the Fediverse. Comments will appear here.