Hubris, meddling in things man wasn’t meant to know, an ill-advised fool speaking of what he knows not, etc etc. Bear with me. This was spawned from a bluesky thread by old friend of the blog Emily Allen, quote:"to my mind, the core of pbta is not "2d6+stat with mixed successes", it's the system of "when x trigger happens in the fiction, apply y specific mechanic". Codified, genre specific moves are its main innovation. If you think pbta is just 2d6+stat with varied levels of success, you missed the point" **For a long time, I never gave PBTA games a second thought because of a specific misconception I had about their mechanics, a misconception founded on one word: move.When I hear the word “move” in an RPG context, my brain goes immediately to Pokemon: here are your four moves, they are a button you press that executes a thing you do to another party. They have a limited number of actions, a single delineated outcome, and heaven help you if you want to interact with the world in any…
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