19 days ago · Gaming · 0 comments

moved from the old blog... Initiative is my personal bugbear. The rules suck in Dungeons & Dragons, they suck in every game, and they should be abolished in general. When I've been subjected attempted to play more recent editions I've posited that things like "attacks of opportunity" and parts of combat movement have clearly been stolen inspired by The Game of Kings: Blood Bowl. During our recent Uod campaign, I've even joked about making an OSR style game from the Blood Bowl rules, pointing out where mechanics like block dice roll calculations would be great improvments to combat. Thinking about how the passing/interception rules could streamline shooting missile weapons into a melee. Unseriously I commented about using the Kickoff Table for initiative. But I couldn't let go of the initiative idea. Phased initiative (movement, missile, etc) in some form is not the worst. Other games have made the mechanics more player oriented. Rolling to see if players were acting before or after…

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