Sorcery in Classic TravellerMagic in skill based games can quickly lead to feeling very gamey-y due to escalating skill levels completely negating other parts of the game. There are some decent to good 2d6 Traveller magic systems out there that treat magic as another skill to level and grow. My proposed magic system is a bit different and takes no small amount of inspiration from Troika! SorcereyBasic RulesA character's Endurance acts as their resource for casting. Each spell has a Wounds cost ranging from 1 wound to 1d6 wounds and so on. To cast a sorcerer declares which spell they are casting during their attack phase. Wounds are rolled AT THE END of the round, meaning a wizard could cast a spell but then fall unconscious as the round ends. A wizard may only learn as many spells as their Intelligence + Education. Each spell has a wound cost, a speed to cast, and the range it can be used at. Spells marked as Channeled are able to be sustained over rounds for enhanced or prolonged…
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