This can be used in any appropriate dungeon or just as its own dungeon. It should keep players busy for an hour or two.PCs appear in the chamber colored green. Each of the four doors out of the green room has one symbol: sword, coin, cup, wand.Behind each of these doors is a sleeping ogre with a sack of coins worth 100gp. Each ogre is identical to the other three.Opening the red doors leads to a magic portal--the portal leads back to the green room.To end this loop, each ogre must be overcome by the proper means, which won't be told explicitly to the PCs:--The ogre behind the sword door must be defeated (at least partially) by physical attacks--The ogre behind the wand door must be defeated (at least partially) by magic--The ogre behind the coin door must have his coins taken by the PCs in a nonviolent way--The ogre behind the cup door must not be harmed (or robbed) at all--just get to the doorIf an ogre is overcome in the way appropriate to their door, then they will remain in the…
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