2 hours ago · Gaming · 0 comments

HUSTLERStart with: Two weapons (see below)+2 Techniques per templateA - ComboB - Like a BookC - YomiD - HustleA: ComboWhenever you roll to deal damage, you may reroll the damage to begin a combo.If the new amount exceeds your last damage roll, it becomes the damage dealt. You may repeat this process to extend the combo.If the new amount is equal to the current damage, you drop the combo and can't reroll again.If the new amount is below the current damage, you drop the combo AND get punished: your target gets a free hit on you.Example: You hit for 3 with a sword (d8). You extend and this time roll a 5. You've now landed a 2-hit combo and dealt 5 damage total.You can freely swap items between your hands, pockets, stowed inventory, and immediate surroundings in the middle of your combo.Keep track of your longest combo, for bragging rights if nothing else. B: Like a BookIf you know someone well enough, you can read them.First, declare three nontrivial facts you know about them. Next,…

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