This post is part of my series on developing the sandbox. You can read other posts in the series here. The series will, when necessary, go into detail on the development of my sandbox for Dungeon Module B1: In Search of the Unknown, but will also discuss sandbox development more generally. You can read play reports from my B1 campaign here.First, a preamble. The types of encounters I'm referring to in this post are those procedurally generated encounters which occur when the party is traveling overland. These are often colloquially referred to broadly as "random encounters" - which is not specific enough for my purposes - or as "wilderness encounters" - which suggests the party is navigating an untamed, dangerous outdoor environment, and which is too specific for my purposes. Here I will use the term "outdoor encounters" because they are neither city/town encounters - which I describe in my previous post on developing the town - nor are they necessarily wilderness encounters. These…
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