Last winter I put together a draft of rules for swimming and drowning in His Majesty the Worm because I was running Michael Madsen's Caves of Cowardice module, which heavily features rivers and deep pools. I wanted to revisit and compile them for fun for my friend Valeria. From Michael Madsen's Caves of Cowardice His Majesty the Worm uses a slot-based inventory that consists of Hand slots, Belt/Body slots, and Pack slots. We will focus primarily on swimming as an inventory management problem so that we don't add too many new moving parts to the system. Swimming:When water is above chest height, you may find yourself swimming. A typical adventurer is strong enough to swim in still water, but the gear they depend on severely complicates this ability. The basic penalties which inhibit swimming are: Holding an object in either hand (both hands must be free to swim unimpeded) Wearing your backpack (you must leave it behind to swim safely) Wearing metal armor on your belt (each slot…
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