3 hours ago · Tech · 0 comments

Dynamic lighting is one of those features that is really cool about online play. It’s not just a visual trick; it’s a constraint that creates tension. Not knowing what’s on the other side of a wall matters. It forces decisions, and increases tension. But if your players don’t all have the same information (maybe they’re opposed to each other, or they’re in different parts of the dungeon), that starts to break. A ping on the map works, sure, but it broadcasts to all players. It tells everyone something happened, including the person who wasn’t supposed to know. I found Hint, a seven year old script by B. Lawson, that worked pretty well. It lets the GM signal something to specific characters. But it only worked with characters that were in the “journal”. Not tokens, not players. Tying everything to journal characters works fine if everybody’s fully using Roll20, and you have full character sheets for each player. But that falls apart if some players at your table are using D&D Beyond or…

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