My current hobby project turned from procedural geometry generation to game development. The current idea is to use the procedural generations I've created so far to build a library where the player can interact with the books. For this I need an animated book model which can be opened and closed. I've created a simple model and animation and blender and exported these in the GLTF format. In my "game engine" I've implemented a GLTF parser from scratch and added an animation system to the ren...
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