Some of my gaming friends like to joke that I come up with unplayable combinations of systems and concepts, but I like to think that I’m exercising creativity the way guys like Gary Gygax did. He put whatever interested him into his D&D games, and we should do likewise. These days, we have the advantage of a lot of games we can use to fit, that’s all. He only had D&D, but we have a wealth of options. Why not use them? Right now, I’m recruiting for a GURPS WWII game called Ghost in the Ruins. It’s set during the Battle of Stalingrad and involves Soviet snipers hunting for kills among the Germans assaulting the city. I’m looking for two players and have one, so I feel pretty good that we’ll be able to start playing in July. While some love campaigns that go on and on, I tend to run more focused games. Ghost in the Ruins will likely run only four adventures. I do this partly because I tend to think in terms of story arcs, but also because I know players have a lot of demands on their…
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