Three months ago, I launched the Visible Zorker Patreon with a promise: fund me and I will create a new Visible Infocom game every month. You did! And now the tree bears fruit. I decided to put the games on a two-month delay, so that Patreon supporters would have a leg up. I worked on Visible Zork 3 in February; I made it available on the Patreon page on March 1st. Two months have passed. (Happy Workers' Day!) And thus Visible Zork 3 is now live on the project page. The source code repository is also live, licensed under the open-source MIT license. Enjoy the lonely, shadow-lit, eerily silent world of Zork 3... It's a bit of a tonal shift from the first two games, isn't it? The cartoonish treasure-hunts have been replaced with a somewhat philosophical meditation on virtue. (One might compare the route Ultima 4 took a few years later.) To be sure, there are still some brightly-colored puzzles left over from the original MIT Zork. The blend isn't entirely smooth. But it's the wrap-up we…
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