have you ever heard the thing about how in final fantasy games, damage numbers for the player are artificially inflated, to make the player feel more powerful?those games have to be designed around that explicitly, since otherwise it would be boring and unbalanced to constantly be dealing far higher than the required amountthat would ruin the gameanyways theres a little mod for balatro called cryptidthe inciding articlei came across a pretty well written article from brennan talking about how games and mathematics deal with increasingly absurd numbers, and got interested enough to write a responseafter all, i am (sorta) a contributor to the mod in question, and have plenty of thoughts about large-number mods built up over my time in the space and making my own modsi swear this isnt just to talk about the stuff ive donebase-game balancing (or, baron mime hell)balatro is designed around (relatively) small numbers, the absolute highest showdown requirement (with both green and purple…
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