1 hour ago · Culture · 0 comments

Considering how often the supervillains incarcerated at Arkham Asylum mount successful escapes, we’d do better to confine them inside a Chuck E. Cheese. At least that way they’d have to contend with food poisoning and sticky benches. Still, the idea behind DC Breakout: Arkham Asylum is a strong one. Designed by Geoff, Sydney, and Brian Engelstein, this is another entry in the “wacky race” genre, marking it as the fourth such title in the past year. How does its coterie stack up against bun bangers, slippery bananas, and underdog brontos? I’ll put it this way: in any other race, it might have won a medal. Me, a comics agnostic: oh hey, I can name two of these people. DC Breakout opens with one heck of a great idea. Rather than having everybody out for themselves, what if our supervillains decided to work together? Not all together, obviously. These are the bad guys. If cooperation was their strong suit, they’d have stomped the Bat decades ago. But two at a time? A three-legged race?…

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