Bubbles
0 points · 116 days ago · 0 comments

A core operation in Monte Carlo volume rendering is transmittance estimation: Given a segment along a ray, the goal is to estimate the fraction of light that will pass through this segment without encountering absorption or out-scattering. A naive approach is to estimate optical depth τ using unbiased ray marching and to then use exp(-τ) as transmittance estimate. However, this strategy systematically overestimates transmittance due to Jensen's inequality. On the other hand, existing unbiased...

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