I have been pondering the nature of adventures to run in this hive-city - what is interesting to run *here* as opposed to just anywhere else. The City26 template itself does mandate adventure hooks, random encounters and NPCs and these are useful but do not quite snap together into full sessions. I also realised as I have been preparing this graphic that I misread the instructions and have been coming up with d6 plot hooks & quests for each ward to go with the d12 random encounters and 7 NPCs - which is not actually what is requested. I think the unique stories to tell here are the 'teeter-totter' ones - where there is motivation to minimise damage as opposed to just glass everything. Looking at the corpus of Imperium Maledictum and Dark Heresy adventures, we do not actually get a lot of them, in particular there are not so many that see you committed to a single hive as opposed to doing the Inquisitions will across the sector. Casting about for other potential sources I looked at a…
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