💡Typhon is an embedded, persistent, ACID database engine written in .NET that speaks the native language of game servers and real-time simulations: entities, components, and systems. It delivers full transactional safety with MVCC snapshot isolation at sub-microsecond latency, powered by cache-line-aware storage, zero-copy access, and configurable durability. Series: A Database That Thinks Like a Game Engine Why I’m Building a Database Engine in C# What Game Engines Know About Data That Databases Forgot Microsecond Latency in a Managed Language Deadlock-Free by Construction (this post) MVCC at Microsecond Scale (coming soon) GitHub repo • :mailbox_with_mail: Subscribe via RSS Deadlocks are usually treated as a runtime problem. We treat them as a design bug. That sounds like a slogan. It isn’t. It’s the actual reasoning behind three architectural decisions that, taken together, make a lock-dependency cycle impossible in Typhon — not unlikely, not rare, impossible. The engine ships…
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